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Post by Commish (SEA) on Jun 2, 2014 21:52:22 GMT -5
Draft is over, rosters are full.. let the dealing begin!
I'll have a file up once I get the draft set in game.
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Post by Commish (SEA) on Jun 3, 2014 10:17:06 GMT -5
File has been added!
Extract to your local folder: C:\...\GDS\Fast Break Pro Basketball 3\leaguedata
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Post by Deleted on Jun 3, 2014 14:59:22 GMT -5
I have my extracted file into the leaguedata folder ( which I've created) but it doesn't work, I have nothing when I open FBB3.
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Post by Deleted on Jun 3, 2014 15:08:23 GMT -5
Well I've resolved the problem ^^ But we can't take control of our team ? So what can we do ^^ ? Because there is a pasword
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Post by Deleted on Jun 3, 2014 18:24:42 GMT -5
What is with these contracts....
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Post by Deleted on Jun 10, 2014 11:06:36 GMT -5
Still waiting on an answer to this... I really don't mean to be too much of a hassle, but it just doesn't make any sense. For instance, I have a scrub rookie point guard making 5 mil per year over the next three years that I didn't even draft. Not sure about anyone else, but I weighed financial factors heavily with each draft pick I made, but then each player's contract was much different when the new file was uploaded.
Not saying the Commish did this on purpose, I just don't really get it. It's kinda hard to stay enthused when my draft would have been 180 degrees different had I known these guys' real contracts LOL. As much as it sucks, it's kind of a big deal with such a strict salary cap in play.
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Post by Commish (SEA) on Jun 10, 2014 15:02:56 GMT -5
The contracts must've been re-randomized when doing a creation draft.. each test sim I did had the same contracts as were shown on the Draft Pool, but then they changed significantly once I ran the draft.
Working on an easy way to fix this.. first I'm going to get a excel file up that shows the differences and we'll go from there. It wasn't my intention to have teams keep these "new" contracts, it's just going to be a pain to fix. Hang tight.
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Post by Commish (SEA) on Jun 10, 2014 15:50:14 GMT -5
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Post by Deleted on Jun 10, 2014 23:52:06 GMT -5
Got it, thanks man. Didn't wanna start trying to negotiate trades until I knew what was going on with that
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Post by Commish (SEA) on Jun 11, 2014 8:59:21 GMT -5
Anyone have an issue with me ONLY adjusting players whose difference exceeds say 250k? It's just too tedious to fix players with like a 50k diff.
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Post by Deleted on Jun 11, 2014 9:30:15 GMT -5
Nah
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Post by jafx99 (GSW) on Jun 11, 2014 11:56:08 GMT -5
Yeah, that sounds good...don't sweat the small stuff. For my team it's mostly the extra years that were tacked on to some of my vets that was a bit concerning.
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Post by OldHawksGM on Jun 11, 2014 20:10:55 GMT -5
^
Thought I was crazy when I saw Clyde was supposed to be 8 million off the cap next year and I drafted him and he's got 3 years on his contact ha.
Good to see I have retained my sanity after all.
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